Armes Superbox Siege Defense
Toutes les armes — Pistol, Ray Gun, Laser Gun, mêlée, spéciales.
Armes achetées avec Cash ; armes badge = déblocage permanent.
Toutes les armes
| Arme | Type | Dégâts | Coût / déblocage | Description |
|---|---|---|---|---|
| Pistol | Ranged | Low | Free | Starter ranged weapon available from the first wave. Reliable but outclassed quickly. |
| Ray Gun | Ranged | High | Hard Mode unlock | Unlocked by clearing Siege Hard. Strong energy weapon effective against armored boxes. |
| Laser Gun | Ranged | Very High | Hard Mode clear | High-damage laser effective at range. Essential for late-game waves. |
| Revival Cannon | Special | N/A | Normal clear | Allows reviving fallen teammates from a distance. Critical for team survival. |
| Melee Weapons | Melee | Varies | Cash per wave | Various melee options purchasable with Cash during waves. Good for close-range burst damage. |
Priorisez Laser Gun après clear Hard.
Pages associées
Questions fréquentes
Meilleure arme ?
Laser Gun — débloquée après Hard.
Comment les obtenir ?
Pistol gratuit, Ray/Laser Gun via badges, mêlée avec Cash.
Points requis ?
Non — Cash ou badges.
Quand quitter Pistol ?
Vague 5 Normal, vague 3 Hard/Nightmare.
Mêlée utile ?
Early clusters. Boss/nuit = distance.